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Bonaparte at Marengo: studying the map

A sample section of the map is broken down and explained.


Unlike most wargames, which use a hexagonal grid to regulate the positioning and movement of the pieces, Bonaparte at Marengo uses irregular polygons of varying shapes and sizes, according to the terrain at each location. Most wargames also use a terrain effects table to indicate the effects of terrain on movement and combat, but in Bonaparte at Marengo, terrain effects are indicated on the map itself.

To show how this unique system works, the section of the map shown on the left will be broken down and explained in the graphics below:

The map is divided into polygons, each of which is called a locale. Each face of a locale polygon is called an approach. The example shows a locale with three approaches.


The number in the center of each locale is its capacity. The capacity of a locale is the number of pieces that can occupy it. Only one side can occupy a given locale at any one time.


The approach symbols (Infantry Penalty,Cavalry Penalty,Artillery Penalty) are attack penalties (for infantry, cavalry, and artillery attacks respectively). No symbol means no penalty. The symbol Impassible indicates an impassible approach.


The brown lines in the example are roads. Pieces can normally only move one locale a single turn, but they can move up to three locales in a turn when following roads.


The symbols shown below are decoration. They have no effect on play — the effects of the terrain they represent is factored into the sizes and shapes of the locales and their approach penalties.


The original example is re-assembled. Note the presence of approaches from adjacent locales; movement and combat between locales occurs at the approaches.


For more about Bonaparte at Marengo, click on any of the icons below:

Open the Box
Open the Box
Unfold the Board
Unfold the Board
Study the Map
Study the Map
Get out the Pieces
Get out the Pieces
Learn to Play
Learn to Play
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